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Dual Winds
In life there are multiple factors that can shape one’s destiny. For some, it is blacker and whiter than it is for others. People sometimes find themselves in the middle of a conflict they would otherwise have no part in. There are no easy choices when this happens. As a designer, I am intrigued by the conundrum of choice. Dual Winds is a video game interface I designed to explore the subject. The game presents different choices that, depending on which are made, shapes the course of the narrative. This kind of user interface makes the experience truly immersive. The visual language of Dual Winds reflects dualistic ideologies such as yin and yang; there are always two sides to every story. It is only when both sides are represented that the bigger picture comes to light.

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